TA Log 07262021
Render Texture OnRenderImage is an event function called after a Camera has finished rendering. It allows us to modify the Camera’s final image. Built-in: calls it on the same GameObject as an enabled Camera component. SRP: use ScriptableRenderPass instead. GetTemporary and ReleaseTemporary GetTemporary will return a RT for temporary calculations. Release it using ReleaseTemporary as soon as we’re done with it. Unity keeps an internal RT pool, so calling GetTemporary might return a created one if the size and the format are the same....