TA Log 09062021
Shader Animation The usual method of making shader animation is to use time parameter and sin wave function. It’s fast and easy to make simple periodical animation, such as water wave and flashing color. However, to have more complex periodical animation, we need to shape sin wave function with min(), max(), abs(), and the sin function it self. It might requires a lot of works to shape it. I figured out a simpler way to input the animation parameters: texture....