TA Log 05092022
Tiling Texture Variation: https://iquilezles.org/articles/texturerepetition/ Blender: https://www.youtube.com/watch?v=-VgtSL5ZpYc Visible repetition of texture is the common problem of a large scale mapping. To avoid the repetition, we can: add random offset and orientation to each tile. This has a boundary problem, because tiles won’t match anymore. Mipmapping will break because the discountinuity in the final texture fetch coordinates themselves. To solve the problems, we can sample multiple times with offset and orientation and blend them near the border of the tile....