Frowned II
That was March. I was suffering from the poor project management and designer’s whimsical feature requirements. I started sending resumes and taking interviews and really got one position before the Qingming break. It was the best decision I made in Daydream Games. Now I don’t need to deal with the tightened project timeline and other nonsense. It disappointed me that this game company did not want a technical artist but a cheap labor....