Unity Overdraw
Achieving 60FPS on mobile, Youtube Optimizing Graphics in Unity, Unity Overdraw Overdrawn is to draw one pixel more than once. Post-processing will re-touch the pixel at least once. It adds burdens to the GPU and delays the frame. Rendering is done by draw calls. The intermediate steps are not on the screen but in frame buffers. A frame buffer is a memory buffer that contains data representing the pixels in a complete video frame....