Unity Overdraw

Achieving 60FPS on mobile, Youtube Optimizing Graphics in Unity, Unity Overdraw Overdrawn is to draw one pixel more than once. Post-processing will re-touch the pixel at least once. It adds burdens to the GPU and delays the frame. Rendering is done by draw calls. The intermediate steps are not on the screen but in frame buffers. A frame buffer is a memory buffer that contains data representing the pixels in a complete video frame....

February 8, 2021 · Kyle Fang

Magenta

Lovecraft’s described a color outside of the visible spectrum in his novel Color Out of Space. This color was emitted from an alien creature which destroyed an area later in the. Even though the idea of a color that is outside the spectrum sounds illogical, but magenta is such color. We can see magenta, but it doesn’t exist in the spectrum. Magenta is loosely defined as purplish-red or reddish-purple. In color wheels of the RGB, it is located exactly midway between red and blue....

December 22, 2020 · Kyle Fang

Fundamentals of CG - Raster Images

Raster Display shows images as rectangular arrays of pixels. It’s also prevalent in devices, hence the raster images are also the most common way to store and process images. Raster Image is simply a 2D array that stores the pixel value for each pixel. It’s not a good way to display images since the pixel number is not always the same and we want to change the orientation and size sometimes....

December 18, 2020 · Kyle Fang

Frowned I

Here I am. Writing about my depression. It’s coming back to me. I almost believed that I do not need to write my dprs series anymore, because I did not feel depressed and anxious often. Nevertheless, they all jump back and hit me hard in the last several weeks. The reason might be the job hunting, the anger towards the gov, the uncertainty, the nightmares, the longing, the lonesomeness, the irregular eating habit....

December 14, 2020 · Kyle Fang

Fundamentals of CG - Intro

Avoid any specific hardware or API because CG is a rapidly evolving field and the specifics of that knowledge are moving target. Terminology: Modeling deals with the mathematical specification of shape and appearance properties in a way that can be stored on the computer. Rendering deals with the creation of shaded images from 3D computer models. Animation is a technique to create an illusion of motion through sequences of images....

December 14, 2020 · Kyle Fang