TA Log 08092021
Light URP has only one main light. It must be the directional light. If it is not set in the Sun Source, then the brightest directional light is the main light. Test it with the light direction. half4 color = half4(_MainLightPosition.xyz, 1.0); Stencil Manual: https://docs.unity3d.com/Manual/SL-Stencil.html YouTube: https://www.youtube.com/watch?v=-NB2TR8IjE8 The stencil buffer stores an 8-bit integer value for each pixel in the frame buffer. Stencil test happens before executing the fragment shader. It will compare the value with the reference value....