QoL Change

  1. Auto transport after quests. Now the player will be automatically transported to the place where the cutscene ends.
  2. The default button of Expert Delivery is YES.
  3. Venture and Best Tribe Toke are added to Currency Menu. This change expanded inventory capacity.
  4. Bahamut-size can adjusted to small, medium, and large by using a command.
  5. New commands are added into the system, including master volume, bgm, sound effect, etc.

Ruin Master

The new Ruin traits made SMN become a mobile cannon. Ruin is upgraded to Ruin III. Ruin III is instant under Dreadwyrm Trance. Ruin IV is instant. The MP cost and cast time of Summon, Summon II, Summon III are reduced. Sustain is also back. Tri-bind’s potency is increased to 100 under Dreadwyrm Trance.

why people don’t like SMN? Because they ruin everything.

New pet glamour when?

Not Glamour

Myste’ costume is beautiful : myste

According to Patch Notes, new crafting recipes are added: craftedGears

I was excited and thought it must be a glamour. It would be my glamour for the entire Stormblood expansion.

But after I log in: {% raw %}

Ala Mhigan Coat of Gathering {% endraw %}

Miscalculation

I saw the notice said that “Performance” will be added in 4.15, but I missed the notice said that new frontline will be added in 4.11. I also forgot to accumulate hunt logs. New Alliance Raid Roulette is excessively time-consuming. Adding it to the daily is not practical. I claimed a leg piece of casting as my 1st weekly raid loot, but I immediately regret when the body piece dropped.

Farewell, Alphonse

Alphonse was built 3 months ago. It is excessively hard to solo a FC. Crafting is the core. I built a small house and an airship. Furnitures are the easiest part since I maximized all crafters’ levels in HW. They are also one of my gil sources. Airship must be built in the workshop. Even thought the item delivery can be completed by a single player, a light party consisted of crafters is required inside the workshop. In Live Letter, developers announced “submarine” will be added to workshop projects. I do not think I have time to maintain all of them.

Buff icons are back

ACN’s aetherflow status icon and AST’s card buff icons reappear in the status list. SMN’s new job gauge might be helpful, but AST has no need of job gauge. Without the gauge, simplified or the original, I can mange cards more efficiently. The gauge is not intuitive. Draw is the first ability of cards in AST’s ability set, so most of players place it on the front. Job gauge, however, holds the drawn card in the second box and placed the redrawn card in the first. Therefore, it leads to confusion and unclear statement of cards. I have seen many complaints about this feature on forum. It only benefits new players, but make trouble for veteran players.