Q; The ways of optimizting?
Static Batching.
Objects are explicitly specified to be static. It can’t have any change in transform. It also requires additional memory to store combined geometry. 100 objects are 100 copy.
Dynamic Batching
The mesh and materials need to be the same, and the mesh must have less than 300 vertices. The objects should not moving around. Shaders should have one pass. Instanced materials and lightmapping are not allowed....
Achieving 60FPS on mobile, Youtube
Optimizing Graphics in Unity, Unity
Overdraw Overdrawn is to draw one pixel more than once. Post-processing will re-touch the pixel at least once. It adds burdens to the GPU and delays the frame.
Rendering is done by draw calls. The intermediate steps are not on the screen but in frame buffers. A frame buffer is a memory buffer that contains data representing the pixels in a complete video frame....
Lovecraft’s described a color outside of the visible spectrum in his novel Color Out of Space. This color was emitted from an alien creature which destroyed an area later in the. Even though the idea of a color that is outside the spectrum sounds illogical, but magenta is such color. We can see magenta, but it doesn’t exist in the spectrum.
Magenta is loosely defined as purplish-red or reddish-purple. In color wheels of the RGB, it is located exactly midway between red and blue....
Raster Display shows images as rectangular arrays of pixels. It’s also prevalent in devices, hence the raster images are also the most common way to store and process images. Raster Image is simply a 2D array that stores the pixel value for each pixel. It’s not a good way to display images since the pixel number is not always the same and we want to change the orientation and size sometimes....
Avoid any specific hardware or API because CG is a rapidly evolving field and the specifics of that knowledge are moving target.
Terminology: Modeling deals with the mathematical specification of shape and appearance properties in a way that can be stored on the computer. Rendering deals with the creation of shaded images from 3D computer models. Animation is a technique to create an illusion of motion through sequences of images....